But I was able to use the Steam icon in the menu bar to pop an installer window for GNU Idle, and then use the same icon to open it once it was installed. Steam doesn't exactly work-library screen is blank, I'm guessing because their new library view uses some DirectX something or another that Wine doesn't support. I actually did get NGU Idle up and running in Steam via Wineskin Unofficial. I'm more than willing to volunteer to test such a build for you if you got that far. But since you're partway there already with your graphics engine, I'm curious if you would be willing to try building for macOS as a sort of beta and see how much work it actually is. I realize macOS users are a small percentage of Steam users, and I won't try to dispute that. I would have thought for a game which is not very graphically advanced*, it would be relatively easy (I realize nothing in programming is actually easy once you get past Hello World) since you're not using the latest APIs or targeting high-end graphics cards. You're using Unity, which of course supports macOS, as does Steam.
I guess I'm curious what the work involved in bringing it to macOS is. So, I can't justify the time/effort spent to make it. Way smaller than i ever could have guessed.
Originally posted by 4G:Unfortunately, once i got some hard data on my hands on the % of users on the mac platform, it's like, small. I'm just bummed that in about 10 months I won't be able to play what I think is the best idle game I've ever played in my life. I don't know the analytics or what it takes to recode a game like this. It's like if McDonalds said "we don't want to put veggie burgers on our menu because we don't see a lot of vegetarians coming through our doors anyways." Well, add the veggie burgers, and they just might come.
I'm wondering that, becuase Mac users are stuck using ♥♥♥♥♥♥ flash, if that deflates the numbers of Mac players in general, and if he did make a Mac-compatible version, if he would see a large increase in numbers. I don't know how the backend works - I don't know if he can see that I'm a mac user if I play on Kongregate, and if I use adblockers if that effects the analytics. If I personally had a choice, I would play on steam or Kartridge, but because I'm bound to a MacOS, I'm stuck playing with Flash via Kongregate. Kartridge and Steam are both extremely superior playing experiences, and I don't know how many people that are out there that play 'online' in general. I guess I'm wondering how many ngu idle players play directly on Kongregate. I think he meant that there aren't enough Mac players in general (not just the ones who may be playing this game) to justify the time/effort cost in making it for that platform.
Originally posted by bunnyteeth2010:Although, isn't there an arguement to be made that there aren't many mac players because the game isn't playable on mac (besides Kongregate)?